Hello, I don't know if it is a bug, or something that I am not able to see. Godot 4.0 does not limit the frames, neither by activating v-sync nor max fps. I have tried it in all versions and none does it in my case. Unlike the 3.x versions that do limit them correctly. I have tried managing the nvidia settings and it does limit or not limit the fps in all other programs, but not in Godot 4.0. Godot 4.0, in my case, does not limit the fps with any of the commented options.
Windows 11.CPU AMD Rizen 9 5950 ,GPU Nvidia RTX 3060 , 32g RAM. Does anyone recognize my problem? Greetings and thank you.