This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
0 votes

I have been making a little Space Invaders-inspired game, with custom drawn assets using Pixelorama, and my Spaceship sprite has a little visual issue.

I have a static Sprite for the spaceship itself, and some animated sprites for the thruster and the two guns. I have no issues with the gun blast animations, but the thruster animation has a little residue appearing at the top of the sprite.

What is causing this and how I might I fix it?

Thank you!

Godot version 3.5.1
in Engine by (27 points)

Just for more info, my Scene tree for the Spaceship looks as such:

I'm not sure if this is best practice, so please let me know if so!

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.