On declaring a Poolvector2array in Gdscript(Godot 4) , the compiler gives the following error:
Poolvector2array not found in base self
CODE:
extends Node
#var arrayPloy = PoolVector2Array() #Try1
func _ready():
#var arrayPloy = [PoolVector2Array()] #Try2
#var poly = arrayPloy[0]
pass
func _process(_delta):
var arrayPloy =PoolVector2Array([Vector2(0, 0)]) #Try3