I'm experiencing crashes on launch after upgrading to 3.5 codebase.
Digging through adb logcat,
seems like some issue in Java and/or JNI (that I'm not very familiar with).
If anyone has suggestions on how to tackle this, I would greatly appreciate it.
Thank you!
11-30 18:42:09.602 9949 9949 F ld.game.androi: runtime.cc:663] JNI DETECTED ERROR IN APPLICATION: JNI GetStaticObjectField called with pending exception java.lang.NoSuchFieldError: no "Lorg/godotengine/godot/GodotIO;" field "io" in class "Lorg/godotengine/godot/Godot;" or its superclasses
11-30 18:42:09.602 9949 9949 F ld.game.androi: runtime.cc:663] at void org.godotengine.godot.GodotLib.initialize(android.app.Activity, org.godotengine.godot.Godot, android.content.res.AssetManager, org.godotengine.godot.GodotIO, org.godotengine.godot.utils.GodotNetUtils, org.godotengine.godot.io.directory.DirectoryAccessHandler, org.godotengine.godot.io.file.FileAccessHandler, boolean) (GodotLib.java:-2)
11-30 18:42:09.602 9949 9949 F ld.game.androi: runtime.cc:663] at void org.godotengine.godot.Godot.initializeGodot() (Godot.java:587)
11-30 18:42:09.602 9949 9949 F ld.game.androi: runtime.cc:663] at void org.godotengine.godot.Godot.onCreate(android.os.Bundle) (Godot.java:723)
11-30 18:42:09.602 9949 9949 F ld.game.androi: runtime.cc:663] at void androidx.fragment.app.Fragment.performCreate(android.os.Bundle) (Fragment.java:2949)
11-30 18:42:09.602 9949 9949 F ld.game.androi: runtime.cc:663] at void androidx.fragment.app.FragmentStateManager.create() (FragmentStateManager.java:475)
11-30 18:42:09.602 9949 9949 F ld.game.androi: runtime.cc:663] at void androidx.fragment.app.FragmentStateManager.moveToExpectedState() (FragmentStateManager.java:278)
11-30 18:42:09.602 9949 9949 F ld.game.androi: runtime.cc:663] at void androidx.fragment.app.FragmentManager.executeOpsTogether(java.util.ArrayList, java.util.ArrayList, int, int) (FragmentManager.java:2189)