https://imgur.com/a/4Ne023b
As you can see, I have a Camera2D following the Player, and I also want to have the Path2D/PathFollow2D staying outside of the camera viewport, such that NPCs/enemies can spawn outside of view before coming into the fray.
https://imgur.com/a/IItuKgE
I have tried placing Path2D/PathFollow2D as a child of the Camera2D node, but it remains static and NPCs are spawning from the same place.
How can I make the Path2D/PathFollow2D follow the camera and remain outside of the viewport?