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Asked By
wolvertox
From my understanding this is only an error when an areas collision is changed but I don’t think I did that, at least not intentionally.
func player_damaged_screenclear():
var screen_clear = pl_damage_screenclear.instance()
get_tree().current_scene.add_child(screen_clear)
^ the specific line that errors
screen_clear.global_position = hitbox.global_position