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0 votes

Note that the new lightmapper uses the Embree raytracing library which is only compatible with x8664 hardware. It is therefore not available on 32-bit Windows and Linux builds, nor on Apple Silicon (you can use Rosetta emulation to use the x8664 version for baking lightmaps).

How can I get around this on my 32bit linux?

Godot version 3.3.3
in Engine by (12 points)

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