Hello everyone, new member here. I need a little help, I asked this question before on reddit but I haven't found a solution yet.
I have a main Scene
World, in that I have a
TileMap and a
Area2D (see here).
TileMap is the brown wall texture, and
Area2D is the Godot logo.
My goal here is find whichever tile overlapped by
Area2D and remove them. As you can see the
Area2D overlap 2 tiles and I able to print the current overlapped tiles which they have the same ID (?).
for i in self.get_overlapping_bodies():
if i is TileMap:
I can't seem to remove the overlapped tile. I tried to use
set_cellv but I can't get the position of those tiles,
What I'm missing here? Thanks everyone.