0 votes

Help I think path follow isn't good but nav mesh I don't know how to keep the rotation moving slow

Godot version Godot 3.5.1 RC2
in Engine by (26 points)

1 Answer

0 votes

For a racing game AI, I would prefer neither. Context based steering is more suited for this as it gives the most flexibility. Kidscancode has a great tutorial on his site and a video version on YouTube.
https://m.youtube.com/watch?v=dzqtF_CmX-I

by (2,017 points)
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