0 votes

Help I think path follow isn't good but nav mesh I don't know how to keep the rotation moving slow

Godot version Godot 3.5.1 RC2
in Engine by (26 points)

1 Answer

0 votes

For a racing game AI, I would prefer neither. Context based steering is more suited for this as it gives the most flexibility. Kidscancode has a great tutorial on his site and a video version on YouTube.

by (2,017 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.