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Asked By | Inces |
Can we create our own import presets or automatically set import script for all objects in directory ?
I have hundreds of character models in separate files to import and it is very tedious to pass postimportscript to each and every one of them. I would like Godot to recognize their parent/mesh name ( like it does with certain magic suffixes -navmesh -noimp -col ) and choose import script accordingly. Alternatively, it could just recognize directory I am putting those files in.
I can’t change general import preset of 3D scenes, because objects and map elements require different import scripts.
Is it possible?
I would also like to know this
rossunger | 2022-12-18 23:12