polar2cartesian() in Godot 4

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:bust_in_silhouette: Asked By Godot_Starter

Where is polar2cartesian() gone in Godot 4?

:bust_in_silhouette: Reply From: magicalogic

After searching the documentation, it seems like it’s no longer there. It can be implemented quite easily though. This page explains how. https://www.mathsisfun.com/polar-cartesian-coordinates.html