Is there a way of doing this? I’ve spent days trying to figure out how to attach a weapon to have a hand model and import it, but only armature deform works and that warps the gun.
- Bone and object constraints (child of, copy transform) don’t work at all as gltf doesn’t export it or Godot ignores it.
- bone parenting seems to almost work and even imports as a boneattachment, but it’s offset badly in Godot and requires each gun to have its own bone and armature, which is clunky.
Is there a method to this I’m not understanding? I don’t want to manually parent a boneattachment to every gun as I may need to make changes later to the weapons glb and there’s no way of reparenting inherited nodes.