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0 votes


my fileSystem looks like this:


so the absolute path for my sound file is "res://level/player/media/jump_sound.wav".

In I would like to load jumpsound.wav with a relative path like this (because, when I move the folder player, the script is broken with an absolute path):

var jump_sound = load("media/jump_sound.wav")  # doesn't work

Is there a way for relative load paths in GDscript?



Godot version 3.5.1
in Engine by (169 points)

1 Answer

0 votes

if you use "preload" instead of "load" that should work

by (1,346 points)

Hi rossunger, preload() works, great, thank you

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