It seems like a pretty basic shader to write?
As far as I know Godot doesn't have this built in, but you can create a standardMaterial and then right click on it, and convertToShaderMaterial which will give you the code for that, and then you can just add another texture parameter.
Realistically, you shouldn't be using separate textures for alpha because it's wasteful in terms of resources... if it were me I would use some image editing software to combine your albedos with your alpha texture, so that you're not loading 2 textures into memory for each material.