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Asked By | eayst |
I want to make the player rotate on the y-axis perpendicular to the wall normal when wall running. For example, if the player holds forward key to wall run on a cylinder, the player will always face forward and keep running around the cylinder without falling off. The same effect can be found in Titanfall 2 when you wall run on curved walls.
In example picture, red rectangles represent how I want player (white rectangle) to automatically rotate as they are wall running round the cylinder:
Relevant wall run code:
I’m stuck on how exactly to use the wall_normal to adjust y-axis rotation of player. Other methods are also okay. I’m new to Godot, please help, much appreciated!
Use gravityvec.x =gravityvec.x-10
Gravityvec.y=0
In physics process it will pull you toward x axis your character
Sharda | 2022-12-21 09:46