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I created a minecraft clone on Godot 3, but I could not assign textures to the blocks because I have them in PNG format, and in Godot 3 the textures must be in .MATERIAL format, how to convert the textures so that they can be used in Godot? Sorry for my bad English.

Godot version 3
in Engine by (90 points)

1 Answer

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Best answer

It is very easy. You create a new SpatialMaterial and add the texture to the albedo slot.
Check out this quick guide on how to do that. https://docs.godotengine.org/en/stable/tutorials/3d/spatial_material.html

by (2,017 points)
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Дякую! А можна якось змінити матеріал у коді?

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