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0 votes

For lack of a better way to explain, I am thinking in the direction of Pokemon. In the end I will have a bunch of enemies, and the thought of making a new scene for each one is terrifying. Is it possible to use just one scene, instance it when chosen for battle, and then change the values/sprite on the fly?

It sounds difficult, and I am probably making it too difficult on myself, but I can't seem to logically think of an answer myself.

Godot version 4beta10
in Engine by (14 points)

1 Answer

0 votes

Optimization is usually last, performance should be good in most cases, if you want to know how to optimize a lot of rendering, here is a reference. check it

by (26 points)
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