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0 votes

I'm new to Godot and want to add an enemy that shoots bullets at the player. I have the coordinates of the player ($"/root/Global".player.get_position()), but I am not sure how to translate that into a direction toward the player. Any help is appreciated.

Godot version 4
in Engine by (12 points)

1 Answer

0 votes

Easy do like this:

var dir = enemy.global_position.direction_to(player.global_position)
enemy.rotation =  dir.angle()

Of course you can also use a simpler method, they are essentially the same

enemy.lookat(player.global_position)

see lookat doc

by (26 points)
edited by
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