This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
0 votes

how to do flip_h AnimatedSprite to after playing animation AnimatedSprite remember position to which directed sprite

my code:
if velocity.x <= 0:
$AnimatedSprite.fliph = true
elif velocity.x > 0:
$AnimatedSprite.flip
h = false

what i must add to in code to do it work?

Godot version 3.5.1
in Engine by (21 points)

I'm not found how to remove comment well i am write answer myself:

You must to remove "=" from string:

if velocity.x <= 0:

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.