0 votes

When i add text (by the way i'm using a dynamic font with a pixel TTF font that i found)
to my label or my richtextlabel, same problem, even if i do or do not use a font,
the text will look blurry, i've tried to change the size,
nothing, if I don't put something higher than 60 the text will still look blurry.
I have a stretch mode 2D with aspect keep, i've also tried to change these
options with every possibilities, so with viewport and disabled, changing also the aspect, but nothing changed.
I've also tried to change a lot of options in the settings in hope to get a result but again... nothing.
Also last thing, i've tried to create a new project and add text but the text was still blurry.

So if you have a solution i'd be glad to have it, thanks.

Godot version Godot 3.5
in Engine by (20 points)
reshown by

1 Answer

0 votes
Best answer

In the Label or RichTextLabel, set its scale to be 0.05 and set the font_size to be 20.

by (731 points)
selected by

Thank you so much, I had so much trouble trying to find what to do. It's working perfectly fine thanks to you, I just had to ask the question here to find the right answer.

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