0 votes

This is the code I'm using to test saving in my game. I have tried it, but it does not work. What can I do to fix it? I get no errors or anything, so I don't know what is wrong.

var gamedata = {
"coins": coins
}
func save
game():
var save = File.new()
save.open("user://savegame.sav", File.WRITE)
save.store
line(tojson(gamedata))
save.close()
func loadsavefile():
var save = File.new()
save.open("user://savegame.sav", File.READ)
var text = save.get
astext()
game
data = parse_json(text)
save.close()

Godot version 3.5.1
in Engine by (17 points)

2 Answers

0 votes
Best answer
by (53 points)
selected by
0 votes

What Platform are you developing for? For mobile (Android) you might
Need privileges to Access storage.

by (53 points)

Currently developing for Windows

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