Hello,
I got tired of MonoGame issues and made the heartbreaking decision to abandon my own game engine built on top of it and restart my projects in Godot. In my engine, I had FixedUpdate implemented with "alpha" value which used for frame interpolation etc.
I see that there is already PhysicsProcess in Godot which is great, but I can't seen to get the "alpha" value. Is it not part of Godot engine, or did I miss something?
Thanks you