I have a particle created using CPUParticles2D. I am using that particle or the converted particles2D because Im on MAC.
I want to flip the particle I have created. I have one that sends up a dust cloud that swirls. I want to duplicate it and flip it so that it does the same thing just on a flipped or mirrored horizontal axis.
I was able to do it at first by switching the scale value inside of transform x = -1. However, when I uncheck Local Coords property in Drawing it messes it all up. I unchecked local coords so the dust particles stay at the location where emitted at and not follow the parent object as it moved back up.