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func jump():
    if Input.is_action_just_pressed("jump"):

        if is_on_floor() or hasDoubleJump:
        if !is_on_floor():
    if Input.is_action_just_released("jump"):
    if is_on_floor():  

func wallSlide():
    if is_on_wall() and (Input.is_action_pressed("left") or Input.is_action_pressed("right")):
        if velocity.y>=0:
func oppositeJump():
    if Input.is_action_just_pressed("jump"):
        if canJump==true:
            if is_on_wall() and Input.is_action_pressed("right"):
            elif is_on_wall() and Input.is_action_pressed("left"):

here in opposite() function i tried to jump to the opposite wall
to the wall the player was holding.

Godot version 3.5
in Engine by (14 points)
edited by

You're gonna have to put more context than just dumping your script.

srry for dumping the entire script i have edited the question.

Having the whole script is fine, what I meant is just having more context on what did you try and what was the result.

From what I see in your opposite() method, you set velocity.x which I assume is used in a move_and_slide() method somewhere else in the code. Where do you change velocity.x in your script other than here ? Depending on how you change this value your wall jump might not work.

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