Unity Ads plugin?

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:bust_in_silhouette: Asked By avnih

Has anybody managed to use or recompile the Unity Ads plugin for Godot?

:bust_in_silhouette: Reply From: avnih

If anyone is interested, I revised the plugin. Check out the repo:

Example project has an error:
isReady() function doesn’t take a parameter!

Is working for simple video ads… but it’s a bit tricky.

rafinos | 2023-03-14 23:40

Can you please make a change in your github repository?

Can you add do the following?

Change this:

public void onUnityAdsAdLoaded(String placementId) {
        is_loaded = true;
        emitSignal(UnityAdsLoad.getName());
    }

To this:

public void onUnityAdsAdLoaded(String placementId) {
        is_loaded = true;
        emitSignal(UnityAdsLoad.getName(), placementId);
    }

And this:

private SignalInfo UnityAdsLoad = new SignalInfo("UnityAdsLoad");

To this:

private SignalInfo UnityAdsLoad = new SignalInfo("UnityAdsLoad", String.class);

rafinos | 2023-06-20 12:19