Hi all, So I'm running VSCodium (same as VScode, but without the microsoft spyware).
Debugging used to work in Godot 3.x but I can't seem to get the launch.json file to work correctly.
"configurations": [
{
"name": "Debug Godot 4",
"type": "godot-mono",
"request": "launch",
"mode": "executable",
"preLaunchTask": "build",
"executable": "/home/scott/Various/Godot_v4.0-beta12_mono_linux_x86_64/Godot_v4.0-beta12_mono_linux.x86_64",
"executableArguments": [
"--path",
"${workspaceRoot}"
]
}
]
tasks.json...
{
"version": "2.0.0",
"tasks": [
{
"label": "build",
"command": "/home/scott/Various/Godot_v4.0-beta12_mono_linux_x86_64/Godot_v4.0-beta12_mono_linux.x86_64",
"type": "process",
"args": [
"--build-solutions",
"--path",
"${workspaceRoot}",
"--no-window",
"-q"
],
"problemMatcher": "$msCompile"
}
]
}
Does that look right?
The "executable" bit is where my Godot 4 Executable is, any ideas anyone?
Many thanks!
UPDATE: Fiddling about I'm now getting:
Invalid debug host address, it should be of the form <protocol>://<host/IP>:<port>
UPDATE: Now on stable 4 MONO. Got 3 launchers and none of them work.