So i am trying to load a JSON file stored in my resource as a Dictionary of string and objects in C#. Here is my code so far :
using var file = FileAccess.Open("res://Datas/fileName.json", FileAccess.ModeFlags.Read);
string content = file.GetAsText();
var jsonObject = new JSON();
var error = jsonObject.Parse(content);
if(error == Error.Ok)
Variant dataReceived = jsonObject.Data;
// Line bellow result in an error
Dictionary<string, object> dataReceivedAsDictionary = jsonObject.Data as Dictionary<string, object>;
jsonObject.Data always returns a Variant.
My issue is that I can not convert the type Godot.Variant in System.Collections.Generic.Dictionary<string, object>. When logged in console, dataReceived seems to return a string, and its type to always be Godot.Variant.
I've tried using GD.Convert but it returns the same exact Variant type value...
I've also tried converting dataCompiled as a Godot.Collections.Dictionary instead of just a Dictionary, as specified on a thread with the exact same question using Godot 3.x, and end up with the same result : cannot convert the type Godot Variant in Godot.Collections.Dictionary.
All of the examples on internet provide outdated for Godot4 (such as the File class that doesn't seems to exist anymore, replaced with FileAccess).