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On a new scene, using only a default OptionButton or MenuButton, when clicked to expand the options, the options always appear at 0,0 on a 2D screen, regardless of where the button is or the camera is located.

See a gif here: GIF

Editor

This is an older project, and so I figure I changed the popup style or settings somehow, but the only theme override for the project is a text theme for the font.

Godot version 3.5.1
in Engine by (12 points)

I cannot reproduce this. In a new 3.5.1 scene, the options list opens directly beneath the OptionButton, regardless of its location onscreen. Can you reproduce it in a brand new project?

Hi, everything works as expected in a new project. I am sure that I have changed something, but I can't imagine what because I have never touched the internals. Is there a way a theme override could cause this? Thanks.

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