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0 votes

I have a projectile that when spawned has the position and rotation of the spawner applied to it, but I don't want the sprite itself to rotate with it.

in Engine by (46 points)

1 Answer

+1 vote
Best answer

Rotate the sprite by the reverse of whatever the rotation of the area is, e.g.

$Area2D/Sprite.rotationdegrees = -$Area.rotationdegrees

by (1,055 points)
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