Avoidance between NavigationAgent2D's

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:bust_in_silhouette: Asked By chrisme

Having setup Navigation using the basic example from the docs, including avoidance, agents correctly walk in an arch around Node’s with a NavigationObstacle2D attached.

However, when there are other NavigationAgent2D’s in their way, they get just bump into them and get stuck via the then occuring pyhsics collision, seemingly not recognizing them as obstacles that have to be walked around at all.

Having played around with many settings regarding NavigationAgent, I can’t get this to work. Surely I’m missing a crucial point here.

Any hints or tutorials on how to set this up correctly?