Rigging and Animation

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:bust_in_silhouette: Asked By EnzoGodot

Hello my name is Enzo , I am writing to ask for information on Godot’s animation system. Can I create the rigging and all the animations of a character directly in Godot? without using external software. I’ll give you an example, I create the character with Zbrush then import it into Godot and into Godot I create the rigging bone and the animations of the kick, the run, etc etc

:bust_in_silhouette: Reply From: magicalogic

I don’t know of any way to assign weight to bones in godot so I don’t think that’s very possible.

Why not just do the rigging and weight painting in a 3D softwares like maya or blender.
Doing animations in game engines mostly make sense when you need them to be procedural. (But you still need to do weight painting in 3D softwares).