It would be great, so that I can gain a better understanding, if someone could explain to me why Godot calculates as follows:
var a = 100 / (0 + 7) * 7
var b = 100 / (0 + 17) * 17
var c = 100 / (4 + 17) * 17
print(a)
print(b)
print(c)
(Incorrect) Results: a=98, b=85, c=68
var a = 100 / (float(0) + 7) * 7
var b = 100 / (float(0) + 17) * 17
var c = 100 / (float(4) + 17) * 17
print(a)
print(b)
print(c)
(Correct) Results: a=100, b=100, c=80.95238