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0 votes

I wanted something like this:


With the hierarcy above, I wanted to set the TextureRect's size on my own, not by the HBoxContainer. But I also want to use the HBoxContainer's behavior to layout it's children horizontally.

In other words, the TextureRect should have a fixed transform size of (40, 40) and the Label size is dynamically sized based on it's text content. Just like flexbox in HTML, the parent size should match it's childrens.

Godot version 4.0
in Engine by (33 points)

2 Answers

0 votes

Set TextureRect custom_minimum_size and size flags to shrink.

by (8,580 points)
0 votes

Here is a repository capable of layout using flexbox
github repo here

by (26 points)
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