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0 votes

I'm having an issue where I get this error: "error(30,11): Unexpected assign"

extends Area2D

export var speed = 400 # How fast the player will move (pixels/sec).
var screen_size # Size of the game window.


# Called when the node enters the scene tree for the first time.
func _ready():
    screen_size = get_viewport_rect().size


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
    var velocity = Vector2.ZERO # The player's movement vector.
    if Input.is_action_pressed("move_right"):
        velocity.x += 1
    if Input.is_action_pressed("move_left"):
        velocity.x -= 1
    if Input.is_action_pressed("move_down"):
        velocity.y += 1
    if Input.is_action_pressed("move_up"):
        velocity.y -= 1

    if velocity.length() > 0:
        velocity = velocity.normalized() * speed
        $AnimatedSprite.play()
    else:
        $AnimatedSprite.stop(

    position += velocity * delta
    position.x clamp(position.x, 0, screen_size.x)
    position.y clamp(position.y, 0, screen_size.y)
Godot version 3.4.4
in Engine by (28 points)

1 Answer

0 votes
Best answer

did u try closing the brackets in $AnimatedSprite.stop()?

by (59 points)
selected by

ok that worked but now i'm getting another error: "Parser Error: Expected end of statement after expression, got Built-In Func instead."

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