Error on first 2d game tutorial

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:bust_in_silhouette: Asked By OmriOn

I’m having an issue where I get this error: “error(30,11): Unexpected assign”

extends Area2D

export var speed = 400 # How fast the player will move (pixels/sec).
var screen_size # Size of the game window.


# Called when the node enters the scene tree for the first time.
func _ready():
	screen_size = get_viewport_rect().size


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
	var velocity = Vector2.ZERO # The player's movement vector.
	if Input.is_action_pressed("move_right"):
		velocity.x += 1
	if Input.is_action_pressed("move_left"):
		velocity.x -= 1
	if Input.is_action_pressed("move_down"):
		velocity.y += 1
	if Input.is_action_pressed("move_up"):
		velocity.y -= 1
	
	if velocity.length() > 0:
		velocity = velocity.normalized() * speed
		$AnimatedSprite.play()
	else:
		$AnimatedSprite.stop(
	
	position += velocity * delta
	position.x clamp(position.x, 0, screen_size.x)
	position.y clamp(position.y, 0, screen_size.y)
:bust_in_silhouette: Reply From: Mazen

did u try closing the brackets in $AnimatedSprite.stop()?

ok that worked but now i’m getting another error: “Parser Error: Expected end of statement after expression, got Built-In Func instead.”

OmriOn | 2023-02-03 13:04