0 votes

Is it posible to make particle2D falling in the floor instent falling inside of it

in Engine by (20 points)

1 Answer

0 votes

Of course, but You in Godot 3 You have to get to shader code and overrive particles transforms, so its .y component doesn't drop below ground level. If your level has various elevations, You will also have to pass current .y position to shader as with uniform

by (8,101 points)

from your comment I understand hard to do , is there any blog or video about that?

If You have basics about shader code, I could go more in-depth about this here ;). So let me know if You learned about fragment() and vertex() and uniforms :)
You can also wait for Godot 4.0, which will have particle physics

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