Thanks, this is difficult to explain but the actual problem is that I cannot see the output what Godot editor prints. So on macOS the equal command is
And that opens the project list and prints output and works fine. But when a project is selected and loaded, then the command line returns the control to the user and doesn't print output anymore.
So I can see only the debug messages that are printed when the project list is open. When I open a project the there is no more debug messages and I don't know how to see them.
This might be something macOS-specific. Why I'm trying to solve this is that the Godot 4 editor crashes a lot when I run a project but I cannot create a bug report because I don't have any output, no error message or anything that developers could use to debug and fix it.