0 votes

Hello Everyone,

Using the new "Window" Node in Godot 4 an Area2D Collision signal is not emitted when a separate Window Node's Area2D Collision overlaps it. This would be, I imagine, the intended functionality but I would like to know if it is possible to make it so that they do interact? So that when the two collision shapes overlap a signal is emitted.

Thank you in advance for any help.

Godot version 4.0.beta17
in Engine by (64 points)

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