Hello, I am trying to create an editor tool (Godot 4) for 3d to automatically create an array of spawn positions for the player. I want this tool to have a visible in the editor as a box shape. I tried to use a collision shape with a box shape, since it can be seen in the editor and update its shape, but I want to get rid of its configuration warning. I tried overriding
_get_configuration_warnings in the base class (derived from
CollisionShape3D) but the parent configuration warning is still displayed. How can I get rid of it ?