Godot Labels and 3dText

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:bust_in_silhouette: Asked By Fordem

I am trying to make a large amount of text readable in 3d godot but keep running into road blocks. I have a large amount of text that I want to place onto a 3d object which the player can pick up but the labels don’t seem to be able to handle that much text without becoming un readable. Normally this would be shown to the user with some kind of pop up or separate 2d scene but my application is in VR so i cannot do this. Is there a better way of going about what I am trying to achieve?