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Asked By | cucu |
Hi guys!
I made an iOS plugin that adds a UIView to the rootViewController. After that I send it to the back so it can be behind the render view of Godot.
My problem is that I can’t set the Godot view to transparent.
- Per Pixel Transparency is enabled and allowed.
- In _ready I call get_tree().get_root().set_transparent_background(true)
On macOS, the window has the transparency I want but it’s not working on my iPhone.
I tried to set the background color of the first subview (GodotKeyboardInputView) to clear with no success.
Thanks for your help!