I'm quite new to Godot and just playing around to learn.
I'm trying to design a simple generic interactable object, that has an Area2D I'm using as a Player Collider (using signals). The interactable object will be saved as a Scene, then use Signals to trigger interactions on other objects.
I'm trying to export the Shape2D used by Area2D's Collision Shape. So that way I can resize it depending on the object's use case. E.g. one might be a button with a small size, another might be a chest with a bigger size. I also don't want to be locked to one shape type (circle or rect).
So my question is: To make it easier for development, how can I see my exported Shape2D size within the editor? Like what's visible when editing with the CollisionShape directly. I know Unity has Gizmos, so I guess I'm looking for something similar.
Or is there a better way to access an instanced scene's CollisionShape?