In one scene:
func _on_AnimationPlayer_animation_finished(anim_name):
print("OVER")
emit_signal("PlrCrazy")
get_tree().change_scene("res://Main.tscn")
Player:
func handleCrazy():
print("end")
$CrazyAffect.emitting = true
print($CrazyAffect.emitting)
ready function for player:
eel.connect("PlrCrazy", self, "handleCrazy")