0 votes

In one scene:

func _on_AnimationPlayer_animation_finished(anim_name):
print("OVER")
emit_signal("PlrCrazy")
get_tree().change_scene("res://Main.tscn")

Player:

func handleCrazy():
print("end")
$CrazyAffect.emitting = true
print($CrazyAffect.emitting)

ready function for player:

eel.connect("PlrCrazy", self, "handleCrazy")
in Engine by (12 points)
  1. Is Animation Player connected ? Does its receiving function print OVER ?
  2. Is ee1 correct reference to it ?
  3. Doesn't changing scene replace all connected nodes ? ;)

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