Why does signal not emit when using _on_AnimationPlayer_animation_finished(anim_name) function?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By TanTheCoder

In one scene:

func _on_AnimationPlayer_animation_finished(anim_name):
print("OVER")
emit_signal("PlrCrazy")
get_tree().change_scene("res://Main.tscn")

Player:

func handleCrazy():
print("end")
$CrazyAffect.emitting = true
print($CrazyAffect.emitting)

ready function for player:

eel.connect("PlrCrazy", self, "handleCrazy")
  1. Is Animation Player connected ? Does its receiving function print OVER ?
  2. Is ee1 correct reference to it ?
  3. Doesn’t changing scene replace all connected nodes ? :wink:

Inces | 2023-02-12 06:59