Hello Godot Community,
I am wondering if there's a way for Godot to save 3D models as readable files for other software (Blender, ...) ? And if so how ? All i can find is about how to import such files.
To explain further, I would like to try to make parametrical shapes/elements with Godot and then export them to other softwares (Blender, 3D Printing, ...).
Thanks for your help !
Regards,
Merwann