I've created a custom Class inheriting from a resource.
How can I redefine the value a certain inherited property starts out with?
Better yet, how can I override the default of a property exported by the superclass?
I tried the following approaches:
@export property_name = 64
# Unexpected "Identifier" in class body.
@export var property_name = 64
# Member "property_name" redefined (original in native class 'TileSet')
@tool
class_name CustomTileSet
extends TileSet
func _init():
if Engine.is_editor_hint():
property_name = 64
# Does indeed set the value, but not the default (and might cause other problems)
set_meta("property_name", 64)
# modifies the wrong kind of metadata (Object Metadata instead of class member metadata)