Travel from "Any state" to a state in State Machine tree

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:bust_in_silhouette: Asked By BR14Nx

I was wondering how to travel from any state in a State Machine to a certain state.
Unity has an “Any state” node in its Animator Controller for reference.

I do not want to mess up my state machine tree with dozens of transitions from every state to a handfull of states.
E.g.: I have a “knock down” animation for my character. This animations shall always be immediately be traveled to if the character got a hit. And also not traveled to via several other states before, because that would make no sense.