[Godot 4] Renderer features for 2D

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:bust_in_silhouette: Asked By snk

Hi,

Godot 4 provides 3 options for rendering and gives informations about their target platforms and some hints on how they will handle 3D graphics. It doesn’t say much about 2D graphics → does that mean that they all implement the same 2D features and perform equally in this field or are there some differences that must be taken in account as well ?

Thanks