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I managed to follow the official demos and tutorials about WebSockets and WebRTC signaling. However, none of them used the high level multiplayer API or RPC's at all, even though the documentation mentions that it is possible to do so. Tried using the WebRTCMultiplayer class and a signaling server in various ways, but nothing worked. How exactly would i be able to use RPC calls in this manner?

Godot version 3.5.1
in Engine by (12 points)

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