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Asked By | thriller1234519 |
I’ve been beating my head against a wall because I couldn’t do something as simple as label a class using class-name. The text following class-name would be greyed out no matter what I did.
Out of desperation, I deleted the Godot=v3.5.1-stable=win64.exe file completely, and redownloaded it. Suddenly, all the custom class labels I made before worked!
But…when I tried to make a NEW custom class label, it would be greyed out again. The ones I made BEFORE I deleted and redownloaded the .exe file worked fine.
So, I tested it. I wrote another new class_name in a random script, and then deleted the .exe file again. I kept the zipped file and just re-extracted the .exe from it and ran it.
Low and behold, the new NEW class_name was suddenly valid!
Does anyone have any idea what the heck is going on?
I’d really rather not have to re-extract the .exe every time I want to change/create a class. XD